Posts in the "Architecture" Category

  • SLarchitecture

    Architecture is a horribly stubborn profession, tied deeply into the past and failing to embrace the future.
    I’ve said before that virtual worlds like Second Life represent the future for the architectural field, as it provides a platform where the architect and client can interact with a design, making adjustments and gaining feedback in a more [...]

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  • In 1666, the Great Fire of London wiped out a large chunk of the city, and left the landscape of the urban sprawl looking sparse and barren. A prominent architect, Sir Christopher Wren, proposed a bold scheme in which he wanted to completely redesign the whole city, centred around the new St. Paul’s Cathedral.
    In 1925, [...]

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  • A question I get asked quite a lot: “How did you become such a great SL architect, Prad?”. Okay, so maybe I don’t get it asked *that* often, but someone once asked it me. I think. Maybe I dreamt it, but dreams are fun, right? Aaaanyways..
    The first key rule is easily being able to critique [...]

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  • Building is Second Life needs help. Big help. So many structures are badly designed, that the spaces simply don’t co-ordinate at all. So here is my little SL Building 101 guide that should always be adhered to when building your home/office/anything with 4 walls and a roof.
    1. Pay attention to your site! It sounds obvious, [...]

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  • The thing about Real-life architecture is that you’re always trying to express your ideas visually to a client. The most modern method of approaching this is using 3D models and creating mock ups of the design using software such as Cinema 4D, 3DS Max, Rhino, Maya.. the list goes on..
    So what about using a virtual [...]

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