Are Second Life residents easily exploitable? An entrepreneur from London recently chanced upon Second Life after reading an article about it on BBC News. Reading up on the Second Life economy, he saw a niche which would save him thousands of dollars: Paying SL residents much less to do the same job, in return for [...]
Read More...Posts in the "Business" Category
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Linden Lab have published their policy upon which third-party viewers which connect to Second Life must adhere to. It’s kinda an interesting read if you have too much time on your hands, suffer from insomnia and need help falling asleep, or write a blog. In my case, all three. Third party viewers gained prominence around [...]
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Having been part of the testing group for the “new” Second Life Viewer 2 for several months, I pretty used to using it by now and for anyone who’s finding it difficult to get to grips with: relax – it’s easy once you stop clinging to the old format. The new viewer represent a much [...]
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At the moment, Linden Lab are profiting from its userbase in several different methods. The bulk is provided from buying sims and tiers, but then premium accounts also raise a healthy revenue. Every purchase and cashout of Lindens incurs a charge, as does transactions on XStreet SL. Classifieds in world and upload fees provide a [...]
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When it comes to computing, things are never 100%. Codes contain bugs and and things have a nasty habit of just breaking when you really need it not to. Even when something seems totally secure, like GMail, then someone else, such as Microsoft’s Internet Explorer browser, will open up backdoors which will lead to exploits [...]
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Linden Lab are preparing Viewer 2.0 for Public Beta which may or may not include the elusive mesh importing function which was proudly showed off at last year’s Second Life Community Convention. Mesh imports will pave the way for a new level of content within Second Life, much in the same way as sculpties changed [...]
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